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Mario Kart Wii

Mario Kart Wii
Having been a fan of Mario Kart since the N64, I bought Mario Kart Wii when it first came out. Even though you can use the Gamecube controller to race, I really liked using the Wiimote. It just feels right to me to actually twist the controller to steer. Another unique feature of the this version of Mario Kart is the ability to race people from all over the world over the Internet. The only drawback to this is that there are ways for cheaters to hack their games and give themselves unlimited items. Why anyone would be lame enough to do such things is beyond me, but people do it. So, it doesn't matter how good you are at the game, the odds are some people you are racing are cheating. Personally, I don't worry about it. I race for fun, and if someone is cheating that is their loss. As for normal game play, you lose Double Dash's two characters per vehicle racing, but gain the ability to race on motorcycles instead. The tracks, a mixture from previous games and some brand new, are all interesting and enjoyable to play, with the exception of Ghost Valley 2. The track is so small and tight that none of my family really likes to race it. Especially so when you always seem to get mushrooms or stars as presents, which usually just makes controlling your vehicle on this track even harder. The only other objection I have to this game is that after hours and hours of play, and getting gold on all the tracks, the game still hasn't unlocked all the characters or vehicles. Sorry, but I don't really enjoy the battle or ghost racing games, so forcing me to play them in order to unlock everything only detracts from the game for me, and I'm sure, many other people as well. Still, love racing on Mario Kart Wii.
Copyright © 2012 Tom A. Wright