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Super Smash Bros. Brawl

   
 
Super Smash Bros. Brawl
 
My son introduced my to an earlier incarnation of this game, just before the Nintendo Wii was to be released. In a nut shell, various characters from different Nintendo games fight in different arenas. Each unique character has unique fighting moves. Very fun to play, requiring practice with each of the characters to discover their strengths and weaknesses. As we looked up the Wii version online we both became excited by the ability the new game offered to create your own levels to fight on. So, once we bought a Wii, this was one of the first games we bought for it. One of the things I wasn't counting on was the story game mode that it offered. Unlike most games that play in a story mode, you can actually play with two people in the story mode. Also, Nintendo created a story where all of the characters you can fight as were included. Starting with Mario and Kirby face of in a stadium fight, but once a victory has occurred, the first villain appears in a starship which deploys enemies called Shadow Bugs which you must fight. As the story progresses, more and more characters are introduced, either to be played, or is captured for you to release later. Without a single word of dialog, a compelling story unfolds which ultimately brings all characters, friend and foe, to fight the ultimate big boss villain. This story game is more than enough to justify buying this game. But then, my family still goes into the Brawl mode where you choose your characters and battle levels and fight each other in short rounds. Although making levels really attracted me to this game, the reality of it turned out to be a little bit of a let down. The construction tools ended up being very limited, as well as background images. My son and I were able to create some very unique levels, but quickly found out that if any level you create box in your players, it made fighting in them much harder. A character needs to be able to be knocked off the screen to actually lose a life. If it is blocked in, you just keep damaging it. If Nintendo decides to keep the stage creation ability in the Wii U version of Super Smash Bros., they need to fix these limitations. It would be a really good idea to allow users to upload images of their own for the backgrounds, and upload their MP3s for background music. They should add more tools to create a level, and make the limit on how many items used far higher. Lastly, instead of blocking a character from being knocked off the sides of the screen by the items in the level itself, the system should have the defeated character fly toward the TV screen and smash against it in comical fashion, filling the screen, then slide down out of frame. This would not only be entertaining, but will improve game play on custom levels. Still, we find ourselves playing and enjoying Super Smash Bros. Brawl very regularly.
 
Copyright © 2012 Tom A. Wright